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Antumbra: Vile Shards

Antumbra: Vile Shards

|Indie, Point-and-click

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Why play it

In a nutshell: Choose Your Own Adventure, Choices Matter, Text-based, Point & Click, Exploration, Multiple Endings and Interactive Fiction. Dark and surreal psychological horror. Strongly inspired by Lovecraft, H.R. Giger and Zdzisław Beksiński.

Story and worldbuilding

The player walks the land of Sorma'ksul in the shoes of Icon of Rust - an undying entity, forever cursed to be vessel of extradimensional consciousnesses. Story takes place right after previous game end - saving Eskalion, who then vanishes from his own universe, leaving the Land of Rust and Moss in hands of Vile The main goal is to survive and maybe escape. Saving the world is probably out of your reach. Then again, who said this world want to be saved...?

Game highlights
Play style

Leans into Indie, Point-and-click, Adventure — a quick read on whether that fantasy matches what you usually enjoy.

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