Rating momentum
Meh: 5.9/10 across 387 ratings. Watch some gameplay or wait for a sale before deciding.
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Meh: 5.9/10 across 387 ratings. Watch some gameplay or wait for a sale before deciding.
Leans into Indie, Shooter — a quick read on whether that fantasy matches what you usually enjoy.
12 media reviews
Bloodhound could have been a worthy opponent for titles like Prodeus, Doom and company (speaking of the classics), but it remains a soulless attempt that can bore us despite its short duration. The trailer promises frenetic action (and there is), but it seems that its low price is a reflection of its poor quality.
Read full review ↗Bloodhound is a frustrating game. It has a short runtime and it does get better as the game progresses, but it always felt like it was just falling short of what it wanted to achieve. There’s a game feel that I look for in an FPS that was missing here. That unquantifiable thing we all need to make it feel great to play. Despite all of this, I do hope the team can take what they have learned with Bloodhound and come back with a better sequel. I could sense a great game in there and I’m sure their next attempt will iron out a lot of these issues. However, the only way I can recommend Bloodhound is if you absolutely must play every boomer shooter that hits the market.
Read full review ↗Bloodhound is such a massive failure that it gets nothing right. Everything a gamer looks for in a shooter is bungled and it creates new issues with its staggeringly bad design choices. Compounded with the technical failings that make it almost unplayable, there isn’t anything worthwhile here at all.
Read full review ↗Mindful of its disdain for storytelling, Bloodhound is everything fans of a good boomer shooter might hope for, but it doesn't go much further than that. With some controversial strings and design choices, the game doesn't seem to have reached its maximum, which doesn't override the solidity of its extremely objective mechanics.
Read full review ↗In terms of concept, Bloodhound is a game that we could indeed expect to see as standard around the 90s. If the game had been released then, it still wouldn't be a Quake or Unreal beater. The constant racing from one room to another and the constant supply of meat ensures that you have seen enough after an hour. The light RPG possibilities with the abilities and the reasonable variety of weapons, which develop a little more variety, do not make you want to play the game again. It is nice that keys have been added to the level design, with which you have to unlock successive rooms and that some bosses appear every now and then. However, Bloodhound is ultimately nothing more than a mindless dime a dozen shooter. If you can appreciate that, then you will be fine with this.
Read full review ↗Bloodhound presents itself as a Doom-like that takes on the classic mechanics without even trying to modernize itself, but still so faithful that fans of the genre might even appreciate it.
Read full review ↗Bloodhound is a debut game that aims to build on the legacy of 90s gaming legends, specifically Painkiller. Despite its enjoyable gameplay and the atmosphere of classic shooters, however, it fails to live up to its true potential. A lack of story, repetitive level design, and uninteresting enemies prevent the game from becoming a truly memorable experience. The well-crafted visuals and soundtrack might help a little, but overall, the game falls short of expectations.
Read full review ↗Bloodhound is an excellent and well orchestrated FPS that takes its inspiration from the great classics like Doom and Quake. On the narrative side I would have liked more insight, even if the rest reaches its goal. Must have absolutely.
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