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Borderlands: The Pre-Sequel

Borderlands: The Pre-Sequel

|United States, Australia|Role-playing (RPG), Shooter

7.8 /10

Pretty good

Very hot

43.6k ratings
Time to beat
Main
18.4h
Main + extras
29.8h
Complete
61.4h
Trailers & screenshots
Why play it

Borderlands: The Pre-Sequel is a 2014 Role-playing (RPG), Shooter game rated 7.8/10 from 43.6k ratings, with a main story of about 18.4h, available on Android, Linux, Mac, Nintendo Switch, PC (Microsoft Windows), PlayStation 3, PlayStation 4, Xbox 360, Xbox One.

Shoot 'n' loot your way through a brand new adventure that rockets you onto Pandora's moon in Borderlands: The Pre-Sequel. Discover the story behind Borderlands 2’s villain, Handsome Jack, and his rise to power in this brand new game in the Borderlands series. Taking place between the original Borderlands and Borderlands 2, the Pre-Sequel gives you a whole lotta new gameplay featuring the genre fusion of shooter and RPG gameplay that players can’t get enough of. Get high in low gravity and launch across the moonscape to take enemies down from above using new ice and laser weapons. Catch-a-ride on the lunar landscape with new vehicles equipped with deadly weapons allowing for more levels of destructive mayhem. So grab a friend (or two, or three), strap on a rocket, and take off on a brand new Borderlands adventure

Story and worldbuilding

The opening of The Pre-Sequel begins some time after the events of Borderlands 2, and immediately after Episode 3 of the subsequent game Tales from the Borderlands, on the flying city of Sanctuary, where the three former Vault Hunters Lilith, Brick, and Mordecai interrogate the ex-Atlas assassin Athena after having captured her. Athena recounts her story, starting after the death of General Knoxx, when she received an offer to go find a Vault on Pandora's moon, Elpis, from a Hyperion programmer named Jack. She joins fellow Vault Hunters Claptrap, Nisha, Wilhelm, Timothy, and Aurelia on a spaceship headed for the Hyperion moon base Helios. On the way, they are ambushed by the Lost Legion, an army of former Dahl marines led by Colonel Tungsteena Zarpedon, and crash-land onto the moon base. After meeting up with Jack, they attempt to use Helios' defense system against the Lost Legion, but realizes there is a jamming signal coming from Elpis. They attempt to escape, but they are stopped by Zarpedon and a mysterious alien warrior, so Jack stays behind to fend them off and sends the Vault Hunters to Elpis via a moonshot rocket. After landing on Elpis, the Vault Hunters are helped by Janey Springs, a junk dealer who guides them to the spaceport town Concordia. Here, the Hunters, under Jack's orders, request help from his ex-girlfriend Moxxi to find the jamming signal. After raiding a former Dahl station, they find out that the signal was put up by the Meriff, the person in charge of Concordia, as well as Jack's former Hyperion underling. While this is happening, Zarpedon activates Helios' primary weapon, the Eye of Helios, which fires a powerful beam on the surface of Elpis, stating she plans to destroy the moon to stop Jack from opening the Vault. Jack confronts and kills the Meriff at his office. With Concordia secured, Jack and Moxxi guide the Vault Hunters to the next step in retaking Helios. They infiltrate a Lost Legion base, run by two Dahl officers, the Bosun and the Skipper, in search of a military artificial intelligence, which Jack plans to use to build a robot army. After defeating the Bosun, it is revealed that the Skipper, who renames herself Felicity, is the A.I. they were looking for. The Vault Hunters travel to a robot production facility, where Jack enlists the help of another Hyperion scientist named Gladstone to build his robot army. Gladstone suggests using his prototype robot, named the Constructor, which has the ability to build an infinite number of robots. At first, Felicity agrees to help them by becoming the A.I. for the Constructor, but upon witnessing the violence she has to go through, she begins to hesitate. After being forced into the Constructor bot, she takes control of it and battles the Vault Hunters. Felicity is defeated, and her personality is deleted from the Constructor bot. Having obtained his robot army, Jack and the Vault Hunters travel to Helios, while enlisting the aid of Moxxi and two former Vault Hunters, Roland and Lilith (who were on Elpis for a vacation). While on Helios, Jack ruthlessly kills Gladstone and the other scientists working for him after suspecting one of them to be a spy for the Lost Legion. The Vault Hunters defeat Zarpedon and her forces, and proceed to reboot the Eye of Helios. It is revealed that the Eye is actually the eye of the Destroyer, the monster that was released from Pandora's Vault in the first game, in which Jack took and made into a weapon. The Vault Hunters inject slag(Eridium runoff made by Hyperion) into the Eye, under Moxxi's directions. When attempting to reb

Game highlights
Rating momentum

Pretty good: 7.8/10 across 43.6k ratings. Overall vibes are good; safe to add to your backlog.

Play style

Leans into Role-playing (RPG), Shooter, with a main story around 18.4h. Check if that style and time commitment fit you.

Reviews

20 media reviews

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IGNVince Ingenito · 12 Oct, 2014
8/10

Borderlands: The Pre-Sequel successfully builds on the series' many strengths while repeating its pacing mistakes.

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GameSpotCameron Woolsey · 12 Oct, 2014
7/10

Borderlands: The Pre-Sequel brings you more of the loot and lighthearted humor you love, though it never quite overcomes the gravity of its predecessors.

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PC GamerEvan Lahti · 12 Oct, 2014
7.7/10

A well-executed but thoroughly unambitious extension of Borderlands 2. Low-grav jumping adds a new dimension to combat.

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PolygonArthur Gies · 12 Oct, 2014
7/10

Low gravity makes The Pre-Sequel more than a simple rehash of the Borderlands formula

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GamesRadar+David Roberts · 12 Oct, 2014
8/10

Borderlands: The Pre-Sequel is a hilarious, fan-focused continuation of the series' core values. But lacking any truly evolution, it makes for a fun diversion rather than a meaningful new chapter.

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Rock, Paper, ShotgunJim Rossignol · 20 Oct, 2014

Borderlands 2 felt like a huge step on from the original, and it was more colourful, with interesting characters and intense situations. The Pre-Sequel seems to try so, so hard to keep up, but this is not Borderlands 3, and the game – and everyone who plays it – knows that.

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DestructoidDarren Nakamura · 12 Oct, 2014
6/10

Despite that glowing praise, I am torn, because I also recognize that it is far from perfect. The environmental art direction gets dull too quickly, the level design is lacking in basic conveniences, and a general sloppiness is present when looking closely. Some of the cool new features like multi-leveled areas and combining weapons could have been enhanced further if the user interface and systems had been updated to play to those strengths. Borderlands: The Pre-Sequel is a solid entry to the series, but I hope that the development team takes some of the failings to heart and delivers excellence in the future.

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KotakuNathan Grayson · 12 Oct, 2014
10/10

If you've ever played a Borderlands game, this is mostly more of the same. If not, it's a solid albeit unspectacular shooting and loot-hoarding.

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RPG SiteAlex Donaldson · 3 Nov, 2014
7/10

A trip to the moon offers some decent new ideas, but also is clearly a stop-gap release.

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RPG FanJohn Tucker · 3 Dec, 2015
9/10

Worth playing for Borderlands fans and newbies alike.

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