awwReels

Game type

All types

Main game

Remake

Remaster

Expanded game

Port

Standalone expansion

Expansion

DLC

Genre

All genres

Indie

Adventure

Simulator

Strategy

Role-playing (RPG)

Puzzle

Arcade

Platform

Shooter

Sport

Racing

Visual Novel

Card & Board Game

Fighting

Point-and-click

Hack and Slash

Turn-based Strategy

Tactical

Music

Real Time Strategy

Quiz/Trivia

MOBA

Pinball

Sort

Newest

Recent popular

Recent high ratings

Most popular

Top rated

Oldest

Critic rated

Player rated

Command & Conquer: Red Alert 2 - Yuri's Revenge

Command & Conquer: Red Alert 2 - Yuri's Revenge

|United States|Real Time Strategy, Strategy

8.2 /10

Aww Great!

Hot

140 ratings
Where to get it
Trailers & screenshots
Why play it

The game begins with a presidential briefing in the White House concerning Yuri and how he has begun his take over of the world through mind control. Yuri interrupts the briefing to explain how he plans to take over the world, telling the American President Michael Dugan that he has a network of Psychic Dominators around the world, which he is now beginning to reveal. One of Yuri's Psychic Dominators is on Alcatraz Island in San Francisco, which Yuri activates just before ending his transmission to the White House. The President immediately calls in an airstrike on the device, but all the attacking aircraft were shot down, although one crashes into the nuclear reactor on the island, causing the device to lose power and to not function. Despite this, Yuri activates his other Psychic Dominators around the world and the majority of the planet quickly succumbs to Yuri's mind-control.

Story and worldbuilding

The storyline picks up right where the canonical Allied ending from Red Alert 2 left off. While the Allies concentrated on regaining territory and fighting off forces loyal to the now former Soviet Premier Romanov, the latter's advisor Yuri secretly raised an army of his own, using his immense knowledge of psionics and genetic mutation. As Yuri announces his presence and plans, a global network of devices called psychic dominators comes online in an attempt to enslave the entire world. The American president Dugan orders an air strike to destroy one of these devices on Alcatraz island, and although the attack failed, a crashed Harrier damaged the device's power supply. As all other psychic dominators go online, the Allies attempt to power a time machine to stop these events from occurring. At this point in the storyline, the player chooses to side with the Allies, or to join the Soviets and steal the time machine to also defeat Yuri, but at the same time restore the Soviet Union to power. Yuri's army does not get a singleplayer campaign, which is the first and only time in a series where a playable faction does not get singleplayer content.

Game highlights
Rating momentum

Aww Great!: 8.2/10 across 140 ratings. Word of mouth is strong — if you like the genre, go for it.

Play style

This is a Expansion leaning into Real Time Strategy, Strategy. Confirm the form and fantasy before you commit.

Reviews

0 media reviews

RATE THIS

All

Media

Member

awwrated

No reviews yet.

Be the first one!