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Dying Light

Dying Light

|Poland, United States|Adventure, Role-playing (RPG)

8.8 /10

Aww Great!

Super hit!

494.6k ratings
Time to beat
Main
12.5h
Main + extras
28.6h
Complete
45.9h
Trailers & screenshots
Why play it

Dying Light is a 2015 Adventure, Role-playing (RPG), Shooter game rated 8.8/10 from 494.6k ratings, with a main story of about 12.5h, available on Linux, Mac, PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S.

Dying Light is a first-person, action survival horror game set in a vast and dangerous open world. During the day, players traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Players must use everything in their power to survive until the morning’s first light.

Story and worldbuilding

In the city of Harran, a mysterious viral outbreak has turned most of the population into hyper-aggressive zombie-like creatures, forcing Harran's Defense Ministry to quarantine the entire city. The Global Relief Effort (GRE) assists survivors still trapped in the city by regularly airdropping supplies. The GRE hires Kyle Crane to infiltrate Harran in order to retrieve a sensitive file stolen from them by Kadir Suleiman, which he is using as leverage to blackmail them, with the threat of publicizing it if anything were to happen to him. Crane is airdropped into Harran, where he is ambushed by a gang of hostile bandits. As the infected attack, Crane is bitten and infected, but rescued by Jade Aldemir and Amir Ghoreyshi. Amir sacrifices himself to buy Jade and Crane time, and Jade takes him to a survivor sanctuary called the Tower. Crane wakes up and is introduced to Rahim Aldemir, Jade's brother. Rahim then teaches Crane parkour and sends him to Spike, who gives him his first task as a resident of the tower. Crane learns that the Tower, which seeks to help other survivors, is being harassed by a gang of bandits led by a warlord named Rais who steals and hoards the supplies from the GRE airdrops, including Antizin; a vaccine that suppresses symptoms of infection and keeps bitten people from turning into the infected. After Harris Brecken, leader of the tower is nearly killed by a rival runner in a mission to retrieve an Antizin drop, need for the drug becomes immense. Crane volunteers and manages to reach an airdrop containing Antizin, but despite the dire need of the vaccine by the survivors, Crane is instructed by the GRE to destroy the airdrop, instructing him to reach out to Rais in order to buy the vaccine in order to confirm his identity. Crane reluctantly complies and informs the Tower that the supplies have been looted. Upset, Brecken tasks Crane with the job of making a deal with Rais. Upon meeting Rais, Crane is able to confirm that he is indeed Suleiman. He carries out a series of unethical tasks for Rais under the assumption that he will be rewarded with two crates of Antizin. Crane is unable to locate the file, and is later betrayed by Rais, who only gives him five vials of Antizin. He later breaks off business with the GRE when they halt the supply drops and refuse to help the Tower. The situation in the tower worsens, and a whole floor is sealed off when an outbreak occurs. While doing an errand, Rahim tells Crane that he and Omar were planning to bomb an infected nest. Crane is opposed to this plan. After an argument over the radio, he gives chase to a fleeing Rahim. Upon catching up to him, he finds that Omar is dead, while Rahim has been wounded. He then executes Rahim's plans, resulting in the killing of the infected in the compound. When he gets back to Rahim he discovers that he was actually bitten and had turned while Crane was gone, forcing Crane to respectfully snap Rahim's neck when he attacks him. When Crane returns to the tower to inform Brecken of the news, Jade overhears them, and visibly upset, takes off. Meanwhile, a scientist at the Tower named Dr. Imran Zere, who was attempting to develop a cure for the virus, is kidnapped by Rais, prompting Crane to attempt a rescue mission. Crane is also captured by Rais, who reveals that the file he stole contains proof that the GRE intends to weaponize the virus rather than develop a cure and releases the file to the public. Crane manages to escape before being executed, resulting in Rais losing one of his hands during the process. Dr. Zere is killed in the rescue at

Game highlights
Rating momentum

Aww Great!: 8.8/10 across 494.6k ratings. Word of mouth is strong — if you like the genre, go for it.

Play style

Leans into Adventure, Role-playing (RPG), Shooter, with a main story around 12.5h. Check if that style and time commitment fit you.

Reviews

20 media reviews

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IGNMikel Reparaz · 26 Jan, 2015
8.5/10

High-speed parkour and gruesome zombie massacres make Dying Light a blast, even if the story's just okay.

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GameSpotKevin VanOrd · 29 Jan, 2015
7/10

Dying Light has plenty of rewards to offer as long as you're willing to overlook its frustrations.

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EurogamerDan Whitehead · 29 Jan, 2015
7/10

As a follow up to Dead Island, Dying Light represents an improvement on the technical front, but has lost some of its knockabout charm in the process. It shares its predecessors pace and shape, as things start on a relative high as you explore into the game's systems, but then tail off the hours tick by. Dying Light mixes up Techland's own recipe to enjoyable effect, but can't fully disguise its regurgitated flavour.

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PC GamerChristopher Livingston · 30 Jan, 2015
7/10

Despite a clunky story and technical performance, there's a lot of fun to be found in dashing and dodging through a zombie-filled city.

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PolygonArthur Gies · 2 Feb, 2015
6.5/10

Dying Light too often loses track of what it's best at

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GamesRadar+Matt Elliott · 30 Jan, 2015
6/10

Dying Light parades its lack of invention and frustrates with some unrewarding missions, but it barely matters: there's an immediate joy in exploring this compelling concrete playground of undead, explosions, and bins.

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Game InformerBrian Shea · 2 Feb, 2015
8.5/10

Tense and full of adrenaline-fueled moments, Dying Light is a blast

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GuardianSteve Boxer · 2 Feb, 2015
8/10

What you do get, though, is a zombie scenario which is entirely plausible and believable and that, in itself, takes Dying Light to a higher plane, reaching toward the role-playing depth of State of Decay and the sheer nastiness of DayZ. Factor in the giant sandbox of a huge city, and the end result is a scarily immersive experience.

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Washington PostMichael Thomsen · 5 Feb, 2015

The zombie is the perfect antagonist for this kind of interactive delusion, always justifying new abandonments by threatening another victim, a cycle which goes on until the entire world has been infected and stands in the streets, needed by no one, and with nothing left to want.

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Rock, Paper, ShotgunAdam Smith · 29 Jan, 2015

Like the best open world games, it's a factory for anecdotes and you'll create plenty of gems in its company. That's worth celebrating, no matter how derivative the various machines in that factory might be.

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