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Final Fantasy XIV: A Realm Awoken

Final Fantasy XIV: A Realm Awoken

|Japan|Role-playing (RPG)

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Trailers & screenshots
Why play it

Patch 2.1, the very first major version update for Final Fantasy XIV, sees large-scale additions and refinements made to Eorzea. Featuring the first installment of the Crystal Tower 24-man raid, the housing system for free companies, and rebalanced job actions.

Story and worldbuilding

Five years past, the realm was brought to the brink of destruction by the elder primal Bahamut. Seething with rage from eons of imprisonment, he unleashed his unbridled fury across the length and breadth of Eorzea, the devastation wrought by his rampage marking the end of the Sixth Astral Era. Slowly yet surely, Eorzea’s wounds began to heal, and her people enjoyed a rare moment of respite. Before long, however, the Garlean Empire stirred, reaching to cast its shadow over the realm. To stay the encroaching darkness, the order known as the Scions of the Seventh Dawn called upon the aid of those brave adventurers who would lend their blades. Their combined efforts did quell the Garlean threat, earning accolades from leaders of nations and commonfolk alike. Yet where there is light, there will always be shadow. The beast tribes persist in their efforts to summon the primals—aetherial entities whose powers swell with the amassed crystals and fervent prayers of their followers. The once-defeated Garlean forces resurface, harboring renewed ambitions of conquest. And the baleful Ascians lurk in the shadows, their presence rousing dark forces long since forgotten. As new threats emerge, adventurers must once again heed the Crystal's call.

Game highlights
Play style

This is a Update leaning into Role-playing (RPG). Confirm the form and fantasy before you commit.

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