Play style
Leans into Arcade, Indie, Adventure — a quick read on whether that fantasy matches what you usually enjoy.
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Leans into Arcade, Indie, Adventure — a quick read on whether that fantasy matches what you usually enjoy.
5 media reviews
Lost Dream Darkness ran smoothly, and I enjoyed listening to twenty minutes of nature. However, this title had no purpose, no direction, and an abrupt, unsatisfying ending.
Read full review ↗I think resources such as alegories, moral lessons, fanservice and references can be used to enrich what is already pleasant and not to make something good. Thus, these elements are not enough to null plot or direction issues in a movie, narrative issues in a book or even a shallow gameplay in a game. For that reason, Lost Dream Darkness ends up not having big merits because, though it left me intrigued and thoughtful, it failed a lot as a game.
Read full review ↗That’s basically Lost Dream: Darkness. A bland game where you walk from one point to another. This feels like a pretty good project for a new developer testing the waters in game development. The trouble is this does nothing to stand out; there are other better wolf options or walking simulators out there. As it stands, this is something that might catch gamers’ eye as a cheap pickup on the eShop. For me, I get more soothing for my soul by going for a walk and listening to the birds. This was not the meditation session I was looking for, leaving me more confused by the presentation of the game than relaxed.
Read full review ↗Is simply meandering through somewhat barren landscapes really “gameplay”, no matter how serene?
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