Rating momentum
Meh: 5.1/10 across 3.5k ratings. Watch some gameplay or wait for a sale before deciding.
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Meh: 5.1/10 across 3.5k ratings. Watch some gameplay or wait for a sale before deciding.
Leans into Arcade, Adventure, Platform — a quick read on whether that fantasy matches what you usually enjoy.
20 media reviews
Despite its pedigree, Mighty No. 9 doesn't seem to have a good sense of what was fun about Mega Man, or 2D action-platformers in general. There are brief moments where its pieces come together, but even then it's hamstrung by its visually joyless art and animation. The soul of the Blue Bomber just isn't here, and worse yet there's no endearing personality of its own, and as a result, Mighty No. 9 feels much more like a second-rate imposter than a spiritual successor.
Read full review ↗Mighty No. 9 is occasionally fun and inventive, but it fails to leave a lasting impression.
Read full review ↗A tribute to and evolution of Keiji Infaune's Mega Man, Mighty No. 9's moments of brilliance are tempered by its preposterous challenge.
Read full review ↗Mighty No. 9's dash mechanic is a lot of fun, but bad art, imprecise hitboxes, and awful level design make the experience extremely frustrating.
Read full review ↗Frustrating to play and a pale imitation of Mega Man, Mighty No. 9 is unlikely to command the same reverence as its older cousin.
Read full review ↗The kind of nostalgic gaming that makes you want to play the original Mega Man games instead
Read full review ↗Mighty No. 9 is the best Mega Man game I've played in years, but all of the problems it has come from that too. Whether the gaming scene of 2016 needs a modern Mega Man is a more ambiguous question, perhaps answered by the old adage: be careful what you wish for.
Read full review ↗I can't say that I'm exactly disappointed with the end result. It still has a lot of baggage to unload (the 3DS and Vita ports aren't even dated yet), but most Mega Man fans will find solace in the fact that it didn't end up being a disaster. Other than the art style, of course.
Read full review ↗Mighty No. 9 appears to be caught in two minds about whether it wants to make a Mega Man-style game for novices or veterans, and that indecision unfortunately prevents it from being anything close to mighty. Combine the release's well-meaning but misguided attempts at accessibility with sub-par graphics, puzzles, and an insane difficulty spike towards the end, and you end up with a title that's not very mega at all.
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