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Mighty No. 9

Mighty No. 9

|Japan, Netherlands, Germany|Arcade, Adventure

5.1 /10

Meh

Hot

3.5k ratings
Trailers & screenshots
Why play it

Mighty No. 9 is a Japanese 2D Side-scrolling Action game that takes the best elements from 8 and 16-bit classics that you know and love and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing! You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through twelve stages using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!

Story and worldbuilding

"In the year 20XX ---- breakthroughs in robotic technology have ushered in a new era of peace & prosperity. Violence is confined to the Battle Coliseum, where robot combatants face off in spectacular duels. Dr. White created 9 robot siblings known as the “Mighty Numbers”, who were the most popular and powerful team of robots in the Battle Coliseum and always in the top ranks. But, during one competition there was a cyber attack, infecting them with a computer virus causing them to become crazed and rampant."

Game highlights
Rating momentum

Meh: 5.1/10 across 3.5k ratings. Watch some gameplay or wait for a sale before deciding.

Play style

Leans into Arcade, Adventure, Platform — a quick read on whether that fantasy matches what you usually enjoy.

Reviews

20 media reviews

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IGNVince Ingenito · 20 Jun, 2016
5.6/10

Despite its pedigree, Mighty No. 9 doesn't seem to have a good sense of what was fun about Mega Man, or 2D action-platformers in general. There are brief moments where its pieces come together, but even then it's hamstrung by its visually joyless art and animation. The soul of the Blue Bomber just isn't here, and worse yet there's no endearing personality of its own, and as a result, Mighty No. 9 feels much more like a second-rate imposter than a spiritual successor.

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GameSpotPeter Brown · 20 Jun, 2016
5/10

Mighty No. 9 is occasionally fun and inventive, but it fails to leave a lasting impression.

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EurogamerSimon Parkin · 20 Jun, 2016
7.5/10

A tribute to and evolution of Keiji Infaune's Mega Man, Mighty No. 9's moments of brilliance are tempered by its preposterous challenge.

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PC GamerTom Marks · 24 Jun, 2016
5.4/10

Mighty No. 9's dash mechanic is a lot of fun, but bad art, imprecise hitboxes, and awful level design make the experience extremely frustrating.

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PolygonMichael McWhertor · 23 Jun, 2016
5/10

This feels like an answer to why Capcom isn't making Mega Man games anymore

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GamesRadar+Ben Tyrer · 20 Jun, 2016
5/10

Frustrating to play and a pale imitation of Mega Man, Mighty No. 9 is unlikely to command the same reverence as its older cousin.

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Game InformerAndrew Reiner · 20 Jun, 2016
6/10

The kind of nostalgic gaming that makes you want to play the original Mega Man games instead

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Rock, Paper, ShotgunRich Stanton · 27 Jun, 2016

Mighty No. 9 is the best Mega Man game I've played in years, but all of the problems it has come from that too. Whether the gaming scene of 2016 needs a modern Mega Man is a more ambiguous question, perhaps answered by the old adage: be careful what you wish for.

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DestructoidChris Carter · 20 Jun, 2016
6.5/10

I can't say that I'm exactly disappointed with the end result. It still has a lot of baggage to unload (the 3DS and Vita ports aren't even dated yet), but most Mega Man fans will find solace in the fact that it didn't end up being a disaster. Other than the art style, of course.

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Push SquareBrandon Marlow · 20 Jun, 2016
6/10

Mighty No. 9 appears to be caught in two minds about whether it wants to make a Mega Man-style game for novices or veterans, and that indecision unfortunately prevents it from being anything close to mighty. Combine the release's well-meaning but misguided attempts at accessibility with sub-par graphics, puzzles, and an insane difficulty spike towards the end, and you end up with a title that's not very mega at all.

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