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Radio Commander

Radio Commander

|Poland|Real Time Strategy, Simulator

7.2 /10

Pretty good

Hot

2.1k ratings
Trailers & screenshots
Why play it

Use the radio to give commands to the soldiers on the battlefield. Keep track of the situation based on their voice reports only. Lead US platoons to clash with Vietcong in a realistic, innovative approach to the RTS genre. Make hard choices in a narrative driven experience, and face the outcome.

Game highlights
Rating momentum

Pretty good: 7.2/10 across 2.1k ratings. Overall vibes are good; safe to add to your backlog.

Play style

Leans into Real Time Strategy, Simulator, Puzzle — a quick read on whether that fantasy matches what you usually enjoy.

Reviews

4 media reviews

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Media

Member

GameGrinBenedict Daniels · 18 Dec, 2019
8/10

I think this is a game that for those liking the overall concept and ideas will be very enjoyable. For anyone not interested in mentally keeping track of things and simply moving counters around on a map, not so much.

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Screen RantRob Gordon · 19 Oct, 2019
5/10

Radio Commander's commitment to a visual-free military strategy game is an interesting concept, but the execution leaves a fair bit to be desired.

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The Games MachineNicolò Paschetto · 18 Oct, 2019
6.8/10

Refreshing idea: you are asked to take control over your troops, but you have no direct control; developers want you to feel in the middle of the action, but they remove you from it. Brilliant on paper, but players remain prisoners of the limitation the game designers set for themselves, leaving us with shallow combat and unnecessarily too little feedback from what's going on in the battlefield.

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Cultured VulturesMaxim Klose-Ivanov · 10 Oct, 2019
6/10

Radio Commander is a solid role-playing crisis manager game set during a compelling historical event, with great concepts and an interesting communications mechanic. However, the game is brought down heavily by an identity crisis in its core game design and inherent tedium and repetition.

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