Rating momentum
Pretty good: 7.2/10 across 1.9k ratings. Overall vibes are good; safe to add to your backlog.
About 30 seconds
Answer four quick questions about your experience.

Pretty good: 7.2/10 across 1.9k ratings. Overall vibes are good; safe to add to your backlog.
Leans into Role-playing (RPG), Platform, Adventure — a quick read on whether that fantasy matches what you usually enjoy.
20 media reviews
Salt and Sacrifice is an ambitious sequel that attempts to integrate Monster Hunter mechanics into an already crowded Metroidvania/Soulslike formula. It's not a great mix, but the strength of its core combat, customization, and refreshing co-op still make it worth at least a look.
Read full review ↗Salt and Sacrifice imbues its Souls-like formula with elements from Monster Hunter, creating a peculiar mixture that falls just short of realizing its full potential.
Read full review ↗Salt and Sacrifice is a riff on what came before, but not an entirely successful one. A tense, fraught combat system with gallons of customisation options carries Ska Studios’ sequel, and boss fights are entertaining if overly tough at times, but the storytelling and narrative designs of Salt and Sanctuary can’t hold up their end of the bargain.
Read full review ↗I want to like Salt and Sacrifice, and in some stretches, I do. I enjoyed exploring the world, concepts of hunting and crafting, and the moody atmosphere, which kept me continuing for dozens of hours. But its clunky progression systems and many maddening enemy encounters quickly make the fun times easy to forget.
Read full review ↗A sidescrolling metroidvania with beautiful art and rewarding exploration, kept just shy of greatness by some frustrating design decisions
Read full review ↗It's a shame, because so much of what's here is still so enjoyable. The combat is intense, challenging and varied, with a huge number of enemy types to battle against. You've got a ton of weapon options to tailor your build, and the capacity to level up seemingly hundreds of different stats in order to bring the fight to the Mages. It's just that those fights can be so unfair and one-sided due to the more random elements that can throw a spanner in the works. A brave attempt at something new, yes, but ultimately misguided.
Read full review ↗Soulslike fanatics will enjoy the fix, while others may better spend their time elsewhere.
Read full review ↗Salt and Sacrifice does a lot of cool things on top of the Soulsborne 2D action-platforming system created for the first game. The focus on hunting mages is a cool twist and getting their components and making new gear was the stuff that’s made Monster Hunter a blast for decades. Even then, there’s plenty to explore in each biome between the mage hunts. I’m not fond of collecting berries for my healing flask and I feel it can get unfair when mages team up on me. However, getting stronger and coming back with enough might that not even multiple mages could stop me made Salt and Sacrifice’s 2D Soulsborne exploration and mage fights an intoxicating quest to wield the very power I was hunting.
Read full review ↗While the opening can be off-putting, Salt and Sacrifice is a huge game that picks up almost instantly once you're past the beginning, with multiple large areas that will each take a good amount of hours to explore and track down all the Mages that roam there.
Read full review ↗Overall, Salt and Sacrifice still nails the core elements that make a 2D reimagining of Dark Souls a compelling idea thanks to its fundamental understanding of how character and level progression should flow and its expansive combat system. By adding in an extra layer of Metroidvania-style exploration and a unique approach to boss encounters with its Mage Hunt mechanic, Salt and Sacrifice sees Ska Studios carve out a space for itself as more than the studio that is good at making 2D Dark Souls games.
Read full review ↗