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Sniper: Ghost Warrior

Sniper: Ghost Warrior

|Poland, Japan|Tactical, Simulator

5.8 /10

Meh

Hot

8.9k ratings
Time to beat
Main + extras
3.9h
Trailers & screenshots
Why play it

The game is a tactical shooter played from a first-person perspective. As the title suggests, a large portion of the game consists of stealth, staking out targets and firing sniper rifles. Bullet trajectories are subject to wind, gravity and flight time, all of which players must account for when taking shots. To simplify this procedure, easier difficulty settings contain indicators that highlight enemies and show precisely where a bullet will hit. The main weapons used in the game are silenced pistols, knives and various types of sniper rifles. In missions that are played with characters who are not snipers, the stealth aspect is dropped in favor of faster-paced "run and gun" scenarios. An exception to this are spotting missions, in which the primary objective consists of marking targets for a computer-controlled sniper character. Most of the game takes place in a dense jungle environment. Waypoint overlays at all times display the correct routes through the areas players must traverse. While these routes need not be followed exactly, the level design usually ensures an overall linear path due to obstacle placement and invisible walls. Many waypoints trigger scripted mission events, and some waypoints act as checkpoints, which automatically save the game. The single player campaign of Sniper: Ghost Warrior is made up of four separate acts, each of which deals with a different conflict. All acts are split up into various missions, which usually depict the same event from different points of view. For example, in one segment players may be participating in an infantry assault on an enemy camp, while the next segment has them assuming the role of a supporting sniper who backs up the assault. There is downloadable content available for the title that seamlessly continues the story line with three additional campaign missions.

Story and worldbuilding

In the game, players take the role of various characters for different missions. Among them are a sniper, Sergeant Tyler "Razor Six-Four" Wells, for long range missions and stealth assignments, a Delta Force operator, Private Cole Anderson, as well as a rebel, El Tejon, for missions involving direct firefights. The main plot centers around a highly trained special ops unit that is sent into the fictional country of Isla Trueno, whose democratic government has been overthrown by a hostile force. Undercover CIA Agent Mike Rodriguez infiltrates the entourage of General Vasquez in order to set up a shot for the sniper-spotter team Alpha Nine. Killing the general would put an end to the regime on Isla Trueno. During the assassination attempt, Agent Rodriguez is compromised and captured, and General Vasquez escapes. After a series of missions, the assault team Delta Three, supported by sniper unit Razor Six Four, manages to free Agent Rodriguez from an enemy camp. With Vasquez on the loose, Delta Three and Razor Six-Four are sent to set up an air strike on a cocaine plantation. After the successful destruction of the plantation, the evacuation chopper comes under attack and has to leave. Razor Six Four makes his way through enemy territory in order to reach the new evacuation point from where he is extracted. Agent Rodriguez teams up with Sergeant Tyler Wells to steal plans of a nuclear warhead from an enemy camp. The mission is a success, but Agent Rodriguez turns out to be a traitor. He takes the data and leaves Sergeant Wells to be shot by the enemy. A rebel leader called El Tejon rescues Sergeant Wells, who then tracks down Rodriguez, kills him and retrieves the data. Because the data files are incomplete, the Alpha Nine sniper-spotter team steals the rest of the data from the enemy. Together with Razor Six Four, Alpha Nine then eliminates Ernesto Salazar, General Vasquez' advisor. Decryption of the stolen data uncovers the location of a secret uranium mine on Isla Trueno. Delta Three and Razor Six-Four enter the mine facilities in an enemy truck, free the civilian workers and destroy the compound. To fully dissolve the now weakened regime, a second attempt is made to kill General Vasquez. Razor Six-Four completes the assignment successfully, and the game ends the moment Vasquez is struck by the bullet.

Game highlights
Rating momentum

Meh: 5.8/10 across 8.9k ratings. Watch some gameplay or wait for a sale before deciding.

Play style

Leans into Tactical, Simulator, Shooter, with a main story around 3.9h. Check if that style and time commitment fit you.

Reviews

20 media reviews

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IGNCaley Roark · 27 Apr, 2017
5.5/10

Sniper: Ghost Warrior 3 is by no means a great game, though its value is raised by short and varied missions, fun action elements, and an ability to make me feel like a legit action hero. Regardless of how much it borrows from other games, I can't deny that I had a good time blowing through missions and enemy troops. However, the poor graphics and technical issues like long loading times and crashes occasionally ruined the fun. And, minus any sort of multiplayer, there's not a lot of reason to go back.

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GameSpotRichard Wakeling · 25 Apr, 2017
5/10

A newfound focus on player choice pushes CI Games' series in a positive direction, but myriad issues keep it from being a top marksman.

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EurogamerJake Tucker · 25 Apr, 2017
7.5/10

Sniper Ghost Warrior 3 is a great sniping game let down by a mediocre open world, poor voice acting, technical hitches and terrible writing.

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DestructoidRaymond Porreca · 9 May, 2017
3/10

The view from a sniper's scope has the potential to tell a compelling and meditative story about the nature of armed conflict without the boom and bravado of video game warfare. It can also magnify issues and expose glaring flaws. In the case of Sniper Ghost Warrior 3, the later is true. It's a sloppy, uninspired game at its best. At its worst, it's -- to quote Jonathan North -- "one fucking long exercise in triage."

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Push SquareDan Thompson · 25 Apr, 2017
4/10

During an opening splash screen, an ethereal voiceover tells you that Sniper: Ghost Warrior 3 was "Achieved with Cry-Engine". However, while playing the game, we failed to realise at all what was achieved. Some moderately entertaining combat aside, the release takes too liberally from other, better titles. Technical issues are the final nail in the coffin, making it interesting to see a game aim so low, yet still manage to miss its mark entirely.

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Hardcore GamerJordan Helm · 24 Apr, 2017
5/10

For all the temporal distractions, the near-mandatory attitude and dictation its open-World formula ends up presenting may end up dealing a blow to Sniper Ghost Warrior 3‘s small and hidden joys of explorative distraction.

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Game RantDenny Connolly · 26 Apr, 2017
6/10

Sniper Ghost Warrior 3 attempts to bring the military first-person shooter franchise into AAA territory with an open-world setting and a bigger budget.

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Cubed3Gareth Fidler · 25 Feb, 2018
4/10

Despite still being mired with an unhealthy assortment of technical hiccups and a paper thin narrative that feels like a rejected Call of Duty plot line, there is still fun to be mined out of Sniper: Ghost Warrior 3 but it's entirely dependent on an individual's tolerance of the occasional glitch.

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GBAtempAlex McAuliffe · 27 Jun, 2017
4.5/10

Developer CI Games attempted to fix many issues of SGW3's predecessors in ways which ultimately confuse and distract the core experience of the game. A barren open world, glitches and long loading times, and needless hand-holding through forced playstyles ruin what fun is to be found in the well-executed core element of the game: sniping.

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Level Down GamesBryan Clutter · 20 Jun, 2017
4.5/10

Sniper: Ghost Warrior 3 has several issues, and because of this, it's hard to recommend anyone to actually go out and play through the game. If you enjoyed the first two games in the franchise, there's a good chance you'll find enjoyment out of this title as well. But for those that are just looking for another first-person shooter to hold them over until the fall, I'd strongly suggest waiting the extra couple months.

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