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Split

Split

|Platform, Puzzle

6.3 /10

Okay

Niche

62 ratings
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Why play it

In the future, giant city-states have emerged, separated from each other by indestructible barriers. Most professions have been taken over by machines. People work mainly as mechanics, programmers or operators.

Story and worldbuilding

After the recent war, engineers from Epsilon Energy created the Split indestructible shield system. It was to protect individual giant cities covering almost the entire planet from armed conflicts. Different cities have different policies towards their citizens. In West Ulrage, every citizen gets a guardian robot at birth. In Hal'Tor, pairs of robots raise several children each. Whereas in Dievez, people are raised in large centers. Most jobs have been taken over by machines. People work mainly as mechanics, programmers or operators. The Split control panel is riddled with numerous traps that will require both good reflexes and composure. You can try to destroy enemies or escape from them by using time manipulation and your own clones to distract them. The game's design refers to Brutalism, an architectural style popular around the 1970s. It was promoted, among others, by the game "Control". We mixed this style with the digital environment from "Tron: Legacy". The levels are full of nooks and crannies, which may seem empty at first glance, but lead to interesting places.

Game highlights
Rating momentum

Okay: 6.3/10 across 62 ratings. Decent score — check if the gameplay loop clicks for you.

Play style

Leans into Platform, Puzzle, Adventure — a quick read on whether that fantasy matches what you usually enjoy.

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