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Tom Clancy's Ghost Recon: Breakpoint

Tom Clancy's Ghost Recon: Breakpoint

|France|Tactical, Adventure

6.0 /10

Okay

Very hot

45.7k ratings
Rating sources
Steam · Player score7.3/1045.6k ratingsIGDB · Critic score5.3/1013 ratingsIGDB · Player score6.3/10105 ratings
Trailers & screenshots
Why play it

Tom Clancy's Ghost Recon Breakpoint is a military shooter set in a diverse and hostile open world entirely playable solo or in up to four-player co-op. Players will discover Auroa, a mysterious island where the most technically advanced facilities meet wild and untamed nature. Home to drone creators, tech giant Skell Technology, Auroa has fallen into the wrong hands and all contact has been lost.

Story and worldbuilding

The Wolves, a lethal ex–US Military unit of former Ghosts gone rogue, have taken over the island. Led by Nomad’s ex-brother-in-arms, Lt. Colonel Cole D. Walker, portrayed by Jon Bernthal, they have reprogrammed Skell’s drones into killing machines and are ready to use them, no matter the casualties. Nomad and the Ghosts are sent in on a recon mission, but their helicopters are shot down. Injured, without support, and hunted down, players will live an intense military experience as they fight to survive, take down the Wolves and regain control of Auroa.

Game highlights
Rating momentum

Okay: 6.0/10 across 45.7k ratings. Decent score — check if the gameplay loop clicks for you.

Play style

Leans into Tactical, Adventure, Shooter — a quick read on whether that fantasy matches what you usually enjoy.

Reviews

20 media reviews

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IGNBy Brandin Tyrrel · 4 Oct, 2019
6/10

Breakpoint offers initial fun following Ubisoft's open-world structure as gospel, but a lack of variety and conflicting pieces leave it devoid of personality.

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GameSpotRichard Wakeling · 11 Oct, 2019
4/10

Ghost Recon Breakpoint is a confused hodgepodge of disparate ideas that rarely come together in an enjoyable way.

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EurogamerVikki Blake · 7 Oct, 2019

A smudge of systems from other Ubisoft games fail to coalesce - and sometimes are plain crippled - in this weak open world shooter.

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PC GamerRick Lane · 7 Oct, 2019
4/10

Poorly stapled-on mechanics and a general lack of polish make Breakpoint's open-world tactics simply not worth the time.

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PolygonOwen Good · 8 Oct, 2019

The player character customization is also a lot more detailed than its Division cousin, which of course sets up an opportunity to throw even more microtransactions at the player. The good news is that player progression isn't tied to anything that can be bought for real money. Though the in-world currency is sold for real cash, there is no need to buy it if you'd rather avoid the premium economy.

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GamesRadar+7 Oct, 2019
5/10

Despite hewing close to its predecessor, Ghost Recon Breakpoint feels like a step backward for the franchise, with mechanics that hew too close to its open-world cousins.

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Game InformerAndrew Reiner · 8 Oct, 2019
6/10

Playing with friends can be fun, especially when stealth is working. But whether the game "works" is the key question at all times

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GuardianSteve Boxer · 10 Oct, 2019
4/10

Early missions in Ubisoft's latest Ghost Recon open-world shooter seem impossible, and it barely gets better from there

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Rock, Paper, ShotgunMatt Cox · 4 Oct, 2019

In 2019, a massive and meticulously-crafted open world just doesn’t cut it. Any life breathed into Ghost Recon Breakpoint will have to be pumped into it by you and your friends, and you’d do better to save your breath for other games.

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VG247Kirk McKeand · 4 Oct, 2019
2/10

Ubisoft has failed in two areas where it usually excels here – sequels and open worlds – but there’s still a small glimmer of hope in another area: reinvention. Perhaps this concept will get scrapped entirely for the next one and we’ll go back to the good old days where Ghost Recon was an excellent shooter with its own identity. Right now it’s out of focus, confused, and frustrating. A ghost of its former self.

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