Rating momentum
Pretty good: 7.6/10 across 4.5k ratings. Overall vibes are good; safe to add to your backlog.
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Pretty good: 7.6/10 across 4.5k ratings. Overall vibes are good; safe to add to your backlog.
Leans into Adventure, Indie, Role-playing (RPG), with a main story around 36h. Check if that style and time commitment fit you.
20 media reviews
Weird West's five dark-fantasy adventures contain a wagonload of bizarre encounters, twists, and reveals, and its stealth and chaotic combat are challenging but come with the built-in safety nets of unlimited slow-motion and an old-school quickload system.
Read full review ↗Weird West slings a few effective yarns, but fumbles when it comes to dealing in lead.
Read full review ↗A bold, atmospheric yet dissatisfying ensemble RPG shooter, full of untapped promise.
Read full review ↗Look past the murky aesthetic and clunky combat: this is an exciting fusion of immersive sim and CRPG.
Read full review ↗With Weird West, these magic moments appear far too infrequently. Sheer ambition means eventually something special is bound to be spat out by the game’s extensive simulations — a mishap with an oil lamp, for example — although it’ll be a rough and unwieldy thing, all the more crude when compared with the extensive elegance of a Dishonored. Instead of doing what many, myself included, had hoped — converting the spirit of Arkane and the immersive sim into an inventive top-down form — Weird West has stumbled into a more mundane existence as a pared-down computer RPG that’s nowhere near weird enough.
Read full review ↗Weird West has the ambition of a much larger game, and has made smart choices to be able to meet it.
Read full review ↗Regardless, developer Wolfeye Studios has crafted one hell of a debut release. Weird West subverts expectations, twisting well-trodden cowboy tropes into dark fantasy vignettes brought to life by immersive sandbox elements.
Read full review ↗There’s no escaping, however, that “Weird West” is crowded by its own ambition. No doubt, some glitches will be fixed — like mission objectives failing to update correctly — and some control issues are surely more applicable to the PlayStation 4 version rather than the PC. But other problems are more fundamental. It says something that by the end of the game, I’d killed 599 people, and as much as (almost) all of them had it coming, I had no such intention when I set out. The systems felt too brittle to warrant a more considered approach. In this Western, it doesn’t pay to be a master of the quick draw so much as the quick save, stopping to back up every inch of progress, in case your next move pulls the chair from under you.
Read full review ↗Arkane founder's first indie outing is a chaotic soup of colliding systems, and that soup tastes absolutely delicious.
Read full review ↗Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
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