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Wild Bastards

Wild Bastards

|Australia, United States|Indie, Strategy

7.9 /10

Pretty good

Niche

782 ratings
Trailers & screenshots
Why play it

The spiritual successor to the epic strategy-shooter Void Bastards, Wild Bastards is a hybrid FPS/strategy game with heart-pounding tactical combat, detailed management systems, and a roguelike campaign. Saddle up and lead the most notorious outlaws in the galaxy.

Game highlights
Rating momentum

Pretty good: 7.9/10 across 782 ratings. Overall vibes are good; safe to add to your backlog.

Play style

Leans into Indie, Strategy, Shooter — a quick read on whether that fantasy matches what you usually enjoy.

Reviews

20 media reviews

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Media

Member

GameSpotMark Delaney · 12 Sep, 2024
9/10

Blue Manchu's spiritual successor to Void Bastards is every bit as complex, challenging, and rewarding as that earlier gem.

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PC GamerJeremy Peel · 12 Sep, 2024
9.1/10

The roguelike and FPS genres haven't been spliced so successfully since Deathloop-and Wild Bastards deserves just as much acclaim.

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GamesRadar+Diego Arguello · 12 Sep, 2024
4/10

The novelty of a 13-character cast is a solid hook for Wild Bastards, but a myriad of streamlined and sidelined elements compromise its potential to the point of becoming a trip to outer space that you won't remember for long after hitting credits.

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Rock, Paper, ShotgunBrendan Caldwell · 12 Sep, 2024

A mixed roguelike of comedy cowboys and surprisingly tense ghost town showdowns.

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KotakuJohn Walker · 12 Sep, 2024

It’s tempting to call Wild Bastards an evolution, but that’s unfair to Void, which has its excellent crafting elements and the permadeath of characters (albeit with persistent progress). What’s crucially similar about both, beyond the excellent art and fantastic sense of humor, is that unlike so many roguelite games, they both want you to win. They’re about progressing forward, being able to reach an ending, and then starting all over to try it completely differently. It’s just that in Wild Bastards, there’s so much more that can be different each time.

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Push SquareScott McCrae · 12 Sep, 2024
6/10

Wild Bastards is good, but it didn’t quite hit as hard as we’d hoped. That said, the studio's fantastic art direction and writing continue to shine through, enough to make this a title worth looking at.

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Nintendo LifePJ O'Reilly · 12 Sep, 2024
4/10

Blue Manchu delivered the goods with Void Bastards, but this follow-up is a disappointing effort that can't match its predecessor's atmosphere, charm, originality or strategic smarts. Instead, Wild Bastards is a strangely bland affair, melding boring top-down decision-making and dull first-person sections. The game never really picks up the pace or gives you anything surprising to work with. In a genre packed full of bangers, this one is pretty difficult to recommend on any level.

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ShacknewsLucas White · 12 Sep, 2024
7/10

Wild Bastards has a lot of charm and style, and that’s enough of a hook to want to dive in and see what the game has to offer. Using a sizable roster of characters who are the major differentiators for gameplay as the main motivator to keep going is effective as well. But once you’ve got the Bastards roster filled out and you have combat figured out well enough, that’s about where the buck stops in this sci-fi western. It’s a chaotic and challenging experience, but promises a lot of complexity and nuance that seems bountiful at first, but fizzles a bit given time. Some balancing issues hold it back the most from being truly fulfilling, but there’s a little bit of genre fatigue talking on my part as well. On its own merits, Wild Bastards is ambitious and kinetic, and will definitely put FPS fans’ skills to the test.

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Game RantCameron Swan · 25 Sep, 2024
7/10

A sort of successor to 2019's Void Bastards, Blue Manchu's Wild Bastards is a roguelike Wild West shooter that's a tad too ambitious for its own good.

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SECTOR.skBranislav Kohút · 30 Oct, 2024
7/10

Cosmic western with collecting bandits brings an interesting combination of action with strategic progress. At first it is remarkable, but gradually the interest in the game declines. Without a proper story, it becomes too long and monotonous.

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