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Always Sometimes Monsters

Always Sometimes Monsters

|Canada, United States|Simulator, Role-playing (RPG)

7.7 /10

Pretty good

Hot

2.5k ratings
Time to beat
Main + extras
17h
Complete
17h
Trailers & screenshots
Why play it

Always Sometimes Monsters is a unique role-playing game set in the modern world. You take on the life of your character for 30 days as you try and make it from the east coast to the west coast before your one true love marries someone else. Along the way you'll face a myriad of choices that will alter the course of your journey and change the fate of your character. These decisions will affect the characters you encounter and the world around them, but few things are ever as binary as right and wrong. Your unique story will be shaped by your personal ethical compass, with none other like it.

Story and worldbuilding

Your pockets are empty. Your life is in shambles. You've ruined your career. You're being evicted. The love of your life is marrying someone else. With precious little time left you make a last-ditch effort to salvage your world. How far will you be willing to go to make things right again? What are you willing to sacrifice for one more chance at happiness? Who are you willing to hurt in the process? Who could judge you? In the end, aren't we always sometimes monsters?

Game highlights
Rating momentum

Pretty good: 7.7/10 across 2.5k ratings. Overall vibes are good; safe to add to your backlog.

Play style

Leans into Simulator, Role-playing (RPG), Adventure, with a main story around 17h. Check if that style and time commitment fit you.

Reviews

2 media reviews

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Cubed3Athanasios · 1 May, 2020
4/10

Disappointing is too weak a word to describe Sometimes Always Monsters. What was once an immersive role-playing game/adventure, which made you care about your character, and really think about your choices, has turned into a lifeless life-sim, where players can do hundreds of things, but with none of them being any fun.

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Gamer's PalaceBeatrice Vogt · 17 Apr, 2020
6/10

Sometimes Always Monsters gives you a lot of freedom. I love that freedom. However, it doesn't fit the story at all. Basically, you're an author on a book tour but this setting isn't even used properly. Any kind of guidance through the story is missing which isn't too bad, but there shouldn't be a "fixed" story in the first place. In the end, I was just trying to get all achievements possible. After all those years, I expected more of the game.

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