Sign In

awwReels

Game type

All types

Main game

Remake

Remaster

Expanded game

Port

Standalone expansion

Expansion

DLC

Genre

All genres

Indie

Adventure

Simulator

Strategy

Role-playing (RPG)

Puzzle

Arcade

Platform

Shooter

Sport

Visual Novel

Racing

Card & Board Game

Fighting

Point-and-click

Hack and Slash

Turn-based Strategy

Tactical

Music

Real Time Strategy

Quiz/Trivia

MOBA

Pinball

Sort

Newest

Recent popular

Recent high ratings

Most popular

Top rated

Oldest

Critic rated

Player rated

Corridor 13

Corridor 13

|Germany|Simulator, Indie

No review

Where to get it
Trailers & screenshots
Why play it

Corridor 13 is a first-person psychological anomaly horror game set inside an endless, abandoned school corridor. Players awaken as a young girl trapped in a looping hallway where every detail may be a warning, every sound may signal danger, and every wrong decision sends them back or kill them. To escape, players must carefully observe their surroundings and decide whether to continue forward or turn back. If everything appears normal, they move on. If something is wrong, they must retreat. Reaching Corridor 13 requires twelve correct decisions in a row — but as the loop progresses, the anomalies become increasingly dangerous. Unlike traditional “spot the difference” horror games, Corridor 13 introduces hostile paranormal encounters, environmental traps, chase sequences, unsettling audio cues, and escalating supernatural events. Whispering children, flickering fluorescent lights, flooded rooms, mirror-based anomalies, and humanoid figures lurking in the darkness turn the familiar school setting into a place where memory and perception can no longer be trusted. Built in Godot by a solo developer from Germany, Corridor 13 is designed for fans of psychological horror, liminal spaces, anomaly games, Backrooms-style atmosphere, and tense first-person horror experiences. The game features 40+ planned anomalies, randomized progression-based anomaly pools, and Endless and Hardcore modes.

Story and worldbuilding

A young girl wakes up alone in an abandoned school corridor with no memory of how she got there. The hallway seems ordinary at first, but every time she moves forward, the same corridor repeats — familiar, silent, and slightly wrong. To escape, she must learn to recognize the anomalies hidden inside the loop. Some are subtle. Others are dangerous. Voices echo from empty classrooms, lights flicker without warning, water rises behind locked doors, and humanoid figures appear where no one should be. Each correct decision brings her closer to Corridor 13. Each mistake sends her back to the beginning. As the corridor changes, so does her reflection. The deeper she goes, the less certain she becomes of what is real, what is watching her, and why the school refuses to let her leave.

Game highlights
Play style

Leans into Simulator, Indie — a quick read on whether that fantasy matches what you usually enjoy.

Reviews

0 media reviews

RATE THIS

All

Media

Member

awwrated

No reviews yet.

Be the first one!