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Eternal Champions

Eternal Champions

|Japan, Brazil|Fighting

6.9 /10

Okay

Niche

30 ratings
Where to get it
Rating sources
Steam · Player score7.5/108 ratingsIGDB · Player score6.7/1022 ratings
Trailers & screenshots
Why play it

Sega released Eternal Champions for their Mega Drive/Genesis in 1993, hoping to capitalize on the fighting game mania that the game industry was in the midst of following the massive success of Street Fighter II (1991) and Mortal Kombat (1992). The game tried to set itself apart with unique features like a heavier emphasis on its story, characters pulled from different time periods, reflectable projectiles, force fields, fighters that carried weapons, a training mode where players had to defend themselves against robotic traps, a novel method of executing moves, and elaborate stage-specific finishing moves called "Overkills".

Story and worldbuilding

An ominscent being known as the Eternal Champion predicts that mankind will soon fade to existence due to the untimely and unjust deaths of key individuals throughout history who were destined for greatness. Seeking to restore balance to the world, the Eternal Champion gathers these souls from time moments before their deaths to participate in a fighting tournament. The victor will be able to change their fate and bring balance to the universe, whilst the losers will be forced to live out their deaths just as history intended.

Game highlights
Rating momentum

Okay: 6.9/10 across 30 ratings. Decent score — check if the gameplay loop clicks for you.

Play style

Leans into Fighting — a quick read on whether that fantasy matches what you usually enjoy.

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