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Fallout 4: Automatron

Fallout 4: Automatron

|United States|Shooter, Role-playing (RPG)

7.0 /10

Pretty good

Hot

4.1k ratings
Time to beat
Main + extras
3.8h
Rating sources
Steam · Player score7.3/104.1k ratingsIGDB · Critic score6.9/109 ratingsIGDB · Player score6.7/1048 ratings
Trailers & screenshots
Why play it

The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices.

Game highlights
Rating momentum

Pretty good: 7.0/10 across 4.1k ratings. Overall vibes are good; safe to add to your backlog.

Play style

This is a DLC leaning into Shooter, Role-playing (RPG), Adventure, with a main story around 3.8h. Check form, fantasy, and time commitment.

Reviews

20 media reviews

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IGNJared Petty · 24 Mar, 2016
7.5/10

Automatron is a fun piece of DLC that expands Fallout 4 in some interesting ways, applying the sort of customization previously reserved for settlements to your traveling companions. The results are satisfying. The story mode is brief, the narrative is mundane, and sadly the all-too-familiar Fallout 4 bugs are still hanging around, but the overall experience is rewarding, imaginative, and a pleasure to play.

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EurogamerEdwin Evans-Thirlwell · 24 Mar, 2016
7.5/10

The opportunity to revive Robot Wars in the wasteland makes up for some inessential new missions and a brief runtime.

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PC GamerPhil Savage · 24 Mar, 2016
6.5/10

Functional, yet prosaic. Constructing robots is a highlight, but Automatron's quest is short and unremarkable.

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Rock, Paper, ShotgunRichard Cobbett · 26 Mar, 2016

The feeling I couldn’t get away from – though it is just that – was that this was meant to just be the Automatron building mode with a very quick quest bolted on to explain its addition, with the bump in Season Pass cost demanding it hastily be re-written as a full adventure in its own right. That means we get more, but most of it just going through the motions instead of offering anything that feels notably different, and certainly nothing as memorable as heading to Big MT in New Vegas or even the spaceship abduction or recreated war of Fallout 3.

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DestructoidJordan Devore · 23 Mar, 2016
6/10

Going in with modest expectations despite that price point, this is a decent DLC release. The main draw, the robot-building feature, is cooler and more extensive than expected. I wouldn't get Automatron for its story alone, though. And I'd also hesitate to recommend it if you've already had your fill of adventures across the Commonwealth. You're better off waiting for Far Harbor and its new setting.

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Push SquareRobert Ramsey · 23 Mar, 2016
7/10

Fun for at least a few hours, Automatron is a solid start to Fallout 4's stream of DLC. While it isn't quite substantial enough to satisfy those waiting for a proper expansion, there's still a surprising amount of depth to be found here thanks to the newly implemented robot crafting system. If you've been looking for an excuse to revisit the Commonwealth, there's no reason to ignore the call of the Mechanist.

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RPG SiteAlex Donaldson · 10 Apr, 2016
6/10

This unremarkable DLC quest is rescued by the new robot-building mechanic. This is no sole reason to head back to the Wasteland, but is a fine addition to a game-in-progress.

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Hardcore GamerMatt Whittaker · 25 Mar, 2016
7/10

While the majority of this review was spent poking holes in Automatron, there’s one thing that should be made clear: it’s a reason to dive back into Fallout 4 for a few hours.

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Game RantDenny Connolly · 29 Mar, 2016
8/10

Fallout 4's first DLC, Automatron, is robot centric and although it doesn't pack as many new quests as consumers may hope, it more than makes up for it with the robot workbench.

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ZTGDJustin Celani · 19 Apr, 2016

Noble additions to the core game, and anyone just picking up the game with the season pass for the first time will take the content at face value, as it mixes in with the core game as if it’s simple a part of it. That in line is part of the problem with the first two content drops. They feel as if they could have been free or minor updates to the core game.

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