Rating momentum
Aww Great!: 8.5/10 across 5.3k ratings. Word of mouth is strong — if you like the genre, go for it.
About 30 seconds
Answer four quick questions about your experience.

Aww Great!: 8.5/10 across 5.3k ratings. Word of mouth is strong — if you like the genre, go for it.
Leans into Adventure, Indie, Role-playing (RPG), with a main story around 15h. Check if that style and time commitment fit you.
20 media reviews
Lost In Random is a delightful, sprawling action adventure set in a dark but fun Tim Burton-esque universe. Its combat doesn't always hold up but exploring its worlds absolutely does.
Read full review ↗Lost in Random tells a sweet tale with surprisingly deep combat to brighten an otherwise dreary world.
Read full review ↗The lively writing and warm characters show through Lost in Random's spooky façade, offering players an intriguing world shaped with evident care
Read full review ↗An adventure with cool combat and a wonderful, wacky world. Doesn't shake things up as much as you might expect, but it's still a fun journey nonetheless.
Read full review ↗Aside from a couple of noticeable dips with less fleshed-out areas in the final act, Zoink held my attention for my entire 11-hour playthrough. That counts for a lot. If given the chance, I’d love to return to the world of Random in a possible sequel to Lost in Random that smooths over some of these first-game-in-a-new-series pitfalls.
Read full review ↗Lost in Random is set in a masterfully crafted world which tells a gothic fairy tale-like story that has plenty of warmth despite its dark hue. With beautiful writing and a touching story, it does a great job at making you really care about what happens to Even, as well as everyone she meets. It also has a truly unique battle system that offers loads of fun in your quest to create a perfect deck. This is a delight to play from beginning to end.
Read full review ↗If there's an idea no one's done before, it's probably because it's just a bad idea. But Zoink has managed to hit on something original that actually works with Lost in Random. Its audiovisual world-building is tremendous, ably lifting a servicable quest structure and story, and inventive combat plays to its strengths and is taken carefully up to the limits of its potential. However, the layers of interaction during battles make a promise of strategic complexity that isn't kept, and encounters last too long without the depth to sustain interest. Nevertheless, everything is packaged beautifully and Lost in Random doesn't outstay its welcome, either, leaving you craving one last roll of the dice.
Read full review ↗Despite these hurdles, we hold no doubt they'll be ironed out in the coming weeks. What will be left is an underrated gem that has unfortunately slipped under the radar. Coming out the same week as Tales of Arise, Life is Strange: True Colors and Sonic Colors: Ultimate, the game appears to have been lost in the noise. It's a shame, but we're confident an audience will be found of people such as us who will love and embrace this game - warts and all. Lost in Random may not strike a chord with everyone, but for those it does, they will absolutely love it.
Read full review ↗Ultimately, I think what Lost in Random reminds me of most is American McGee’s early Alice games, but less brutal and more whimsical. It’s got a similar form of macabre about its world and narrative, but it also has a similar limitation and technical tarnish that those games had. Even and Dicey’s Journey to save Odd and stop the Queen is well written and presented by the game’s action, music, and narrative, but it feels like there’s also varying degrees of jank just sitting in your periphery. Get past that, and I still feel this is a fairy-tale adventure that deserves a cover-to-cover read.
Read full review ↗Lost in Random is like a storybook come to life, but that isn't enough to carry it above its struggles.
Read full review ↗