Rating momentum
Okay: 6.0/10 across 156 ratings. Decent score — check if the gameplay loop clicks for you.
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Okay: 6.0/10 across 156 ratings. Decent score — check if the gameplay loop clicks for you.
Leans into Indie, Fighting — a quick read on whether that fantasy matches what you usually enjoy.
20 media reviews
Perhaps an online community would provide a spark, but as it is, it's pretty rusty.
Read full review ↗Override 2: Super Mech League shows that a mech-fighting game can be fun and look good. However, the lack of options and the constant camera battles limit long-term replayability. Still, even for a short time, live those mecha glory days!
Read full review ↗Override 2: Super Mech League is a pretty straightforward mech fighting game where players can play offline against A.I. bots or attempt their luck by going online, head-to-head (to-head-to-head). Right off the bat, it’s unfortunate because it’s a missed shot at creating an interesting story mode with a protagonist fighting their way up the ranks of the Mech Leagues. While it’s been done with other licenses, I don’t believe it would’ve hurt if Modus had created a story mode with their own touch. Anyway, with this out of the way, let’s get to the meat of it.
Read full review ↗I said Override 1 was great and I still think it is. There was a real charm to it despite not being the most polished experience; I had just wished that there was more single player content. I also assumed that maybe some licensed content would bring in a crowd but clearly, I was wrong as Ultraman DLC seemingly failed to bring people in. I’m really disappointed, as the mech design is just so good but this game is so boring. I think Override 2 killed all the goodwill I had from the first game; I really don’t care to try out a half-baked single player game attached to a dead multiplayer game again. It works fine and that’s the best I can say about this game.
Read full review ↗As a game viewed independently from platform, Override 2 is a functional if not exceptional arena fighter that is brimming with charm and strong visual design. As a Switch game, it has a few too many rough edges to strongly recommend. It isn't downright bad; this version just doesn't carry with it any of Override 2's strengths, leaving you with an ugly arena fighter that struggles to find originality or unique mechanics.
Read full review ↗3D fighting game with steel fighters, but without players. Not very enjoyable.
Read full review ↗Simply put, Override 2: Super Mech League would have benefited from having more content. It feels rushed, and I cannot help but think the developers were forced into meeting a release deadline. Granted, what we do have is a smooth, and functioning game; but it’s a half-finished one that doesn’t have much of a player base, at all. Modus Games dropped the ball here and I have a hard time recommending Override 2: Super Mech League to anyone.
Read full review ↗Override 2 leans so much into the realm of simplicity that it doesn't allow the player to really explore and have fun with its fighting system.
Read full review ↗There isn’t much positive to say about OverRide 2: Super Mech League. Although the game provides a diverse cast of characters, it also provides a mostly online centric experience while lacking a playerbase to make it work. The graphics look relatively nice running on the Xbox Series X, however, the gameplay is extremely clunky and unrefined, especially when it comes to the awkward trigger-centric control scheme. The campaign is relatively non-existent and mostly serves as a tutorial to teach players important game mechanics. All-in-all, OverRide 2: Super Mech League is a disappointing brawler experience.
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