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Titan Souls

Titan Souls

|United Kingdom, United States|Adventure, Indie

7.7 /10

Pretty good

Hot

13.9k ratings
Time to beat
Main
3h
Main + extras
3.3h
Complete
7.8h
Trailers & screenshots
Why play it

Titan Souls is a 2015 Adventure, Indie, Role-playing (RPG) game rated 7.7/10 from 13.9k ratings, with a main story of about 3h, available on Android, Mac, PC (Microsoft Windows), PlayStation 4, PlayStation Vita.

Titan Souls is an indie action-adventure game centered around battling powerful bosses in a minimalist world. Players are equipped with a single arrow and one hit point, emphasizing precision, timing, and strategic movement. The game features pixel-art visuals, atmospheric environments, and a focus on trial-and-error gameplay.

Story and worldbuilding

Titan Souls tells the story of a nameless warrior’s quest to bring down the ancient titans with nothing but a single, indestructible arrow. There are no lesser classes of enemies, no crafting, no grinding and no side quests -- just you and the two dozen titans scattered throughout the land awaiting your challenge.

Game highlights
Rating momentum

Pretty good: 7.7/10 across 13.9k ratings. Overall vibes are good; safe to add to your backlog.

Play style

Leans into Adventure, Indie, Role-playing (RPG), with a main story around 3h. Check if that style and time commitment fit you.

Reviews

20 media reviews

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Media

Member

IGNBrandin Tyrrel · 13 Apr, 2015
8/10

Titan Souls' creative fights and fluid controls make for intensely satisfying and rewarding one-hit-kill combat.

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GameSpotKevin VanOrd · 12 Apr, 2015
7/10

Titan Souls stretches its simple structure to its breaking point, but before that time comes, it's an intriguing game and a fair but fun challenge.

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EurogamerSimon Parkin · 12 Apr, 2015
7.5/10

This is a game built with love and thorough attention to detail. It is a startling debut for a young team who demonstrate an enviable clarity of design. But it falls short of greatness, perhaps because its main ingredients of hulking foes and one-hit kills cannot harmonise over the course of an entire adventure.

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PC GamerAndi Hamilton · 13 Apr, 2015
8.7/10

One singular great idea is the foundation for a smart and occasionally thrilling action puzzler.

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PolygonArthur Gies · 12 Apr, 2015
6.5/10

Titan Souls finds its best moments when its willing to spare the rod

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GamesRadar+Shabana Arif · 21 Apr, 2015
8/10

Simple, strategic combat and an assortment of unique bosses make for intense bursts of gameplay that will keep you coming back for 'just one more go'. And another. And then one more.

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Game InformerTim Turi · 13 Apr, 2015
8.5/10

You need an abundance of patience and a tinge of masochistic tendencies to enjoy it, but Titan Souls is a refreshing return to the brutal boss battles of yesteryear

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Rock, Paper, ShotgunAdam Smith · 13 Apr, 2015

Whatever time was wasted traipsing across the same screens repeatedly, I sure as hell don't regret the twenty-odd perfect shots that happened along the way. The beauty of Titan Souls is that if you enjoy the demo, you'll find more of the same in the full game, with consistently inventive enemy designs.

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DestructoidSteven Hansen · 13 Apr, 2015
8/10

My normal difficulty run through, save for some exasperation at the final two titans, did make for good pacing. Death or victory come quickly because, for the most part, the titans are designed to leave you few opportunities to win. Running around and staying alive isn't an impressive feat because you're no closer to winning. The moments of opportunity are designed to put you in harms way -- surely killing you should you miss the shot -- doubling down on an intense thrill. The quickness with which these things kill you leaves you always feeling unsafe. That you often have to stare down these charging killers, like drawing an arrow against an oncoming train with a baseball-sized weak point, is exhilarating.

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Push SquareMat Growcott · 18 Apr, 2015
6/10

Our first hour with Titan Souls was fantastic, but after that the cracks start to show. It's not a bad game, and the atmosphere is excellent, but you'll get to the end knowing that it could have been better. The lack of information about the world makes you feel like you're just roaming a random castle or tower, like those Mega Drive roguelikes where the only goal was to get to the end. The length and price just help to make this excellent idea more unattractive.

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