Rating momentum
Pretty good: 7.2/10 across 402 ratings. Overall vibes are good; safe to add to your backlog.
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Pretty good: 7.2/10 across 402 ratings. Overall vibes are good; safe to add to your backlog.
Leans into Real Time Strategy, Strategy, Arcade — a quick read on whether that fantasy matches what you usually enjoy.
14 media reviews
Witty and wonderfully scrappy, turn-based combat has never looked quite like this before.
Read full review ↗A cool idea with a well-realised theme, but this game would've benefitted from longer in Early Access.
Read full review ↗A bloody good time-troubling tactical shooter though, even if I wish it had more space to explore the world, and more variety in the tasks and locations.
Read full review ↗There’s some fun to be had for TRPG fans in All Walls Must Fall, but only if you’re willing to spend the time to figure out its unintuitive systems.
Read full review ↗All Walls Must Fall is an isometric tactics game that’s set in an alt-future Berlin. As a time-travelling secret agent, it’s up to you to travel through time to stop a rogue element deploying a nuclear device that destroys Berlin in the future. With only a single night to avert the attack, you’d best get those dancing shoes on…
Read full review ↗All Walls Must Fall had serious potential to be a mind-bending, time-shifting, techno-infused, XCOM clone, but unfortunately falls flat. Ultimately, I wish one wall had stayed up: the one that puts me very, very far away from this mess.
Read full review ↗All Walls Must Fall starts with a bang, in all possible senses, and then gets stuck in the banal dictated by the repetitiveness of the patterns both in terms of gameplay and graphic sector, going to run out in a very short time and not being too replayable despite the possibility of having “always different” campaigns; unfortunately these differences are so barely perceptible as to give an aura of monotony to the whole game, leaving in the mouth the taste of a good opportunity that has been wasted. The porting to Switch, although it has the not indifferent charm of portability, is not very user friendly, since All Walls Must Fall has a decidedly more PC-oriented system, in which management is decidedly simpler and less difficult.
Read full review ↗Yeah, it's a little repetitive, occasionally frustrating and very short - but I'll be damned if it's not also tense, engaging, and when all goes according to plan, utterly exhilarating.
Read full review ↗Strange, rythmmic and with procedural missions: that's what All Walls Must Fall tries to make us understand like a new kind of strategic combat based on music and turns.
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